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I'm recomending to use this build if you have enough end-game gear to reach higher Hit cap. Molten Armory Arcane Mage long range shooter - two points in Magic Attunement can do amazing things in ICC battles.There might be some variations of those 57 talents. You want to know why? Use your brains - at the end you want to be mage so start think ) I'm not recomending any changes in Frost and Fire tree - those points are 100% worthy to spend. This is my recomended Talent Tree for Arcane Mage raiding: Underwater Breathing - useless in combat Will of the Forsaken may have some use in PvE, but mostly PvP skill In my opinion best Hurde race for mage PvP, not so good for PvE Arcane Affinity - easier Enchanting leveling, not a bad proffesion for mage Bow Specialization, Throwing Specialization - useless Beast Slaying - 5% more damage on beast type mobs. Da Voodoo Shuffle may be usefull in PvE
#MAGE GLYPHS FREE#
Regeneration - some free health in combat In my opinion best Horde race for mage PvE Gemcutting - easier Jewelcrafting leveling, not a bad choice for mage profession Gift of the Naaru - well, you heal yourself a bit (really "a bit").
#MAGE GLYPHS UPGRADE#
Shadow Resistance - minor upgrade for some fights Heroic Presence lower Hit cap, but for most time you wont be only Dranei in raid Sword Specialization, Mace Specialization - useless for mage Diplomacy - easier reputation farm means you will be able to buy fractions gear and enchants faster Every Man for Himself and nothing can stop you. The Human Spirit means more mana regen and some more Crit from Molten Armor In my opinion best Alliance race if you want also PvP much, but not bad in PvE too Engineering Specialization allows you to level Engineering easier (what is not a bad choice for mage) Escape Artist may be useful is some fights, not only PvP Expansive Mind gives you +5% of your Intelect what means more Mana and Spellpower from Mind Mastery In my opinion best Alliance race for mage PvE Arcane Empowerment gives you another (hypothetical) DPSer with 54% of normal DPSer damage (so it's like "Twenty-five An Half Man" mode ) ) There are usualy 2 tanks, 5 healers and 18 DPSers in 25-man raid Icecrown Citadel 25-mode bosses have - in average - 50'000'000 health (I'm not counting Lower Spire) Some people says that +3% is nothing special, but lets do some maths.
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Now, more about raid buff from Arcane Empowerment. Very restricted gearing (you can't depend only on GearScore, but need to re-think every item in inventory three times) Some uneducated players will name you "arcane noob" Buggs on Molten: sometimes, with higher latency and haste close to hard cap (cast in 1 sec) your Arcane Missiles launch only 3-4 times instead of 5 (huge DPS lost) Each gear upgrade will give you awesome DPS upgrade Easy switch between Brust (high DMG) and Mana-Saving modes (allows you to manage your mana all time)
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Low Hit Cap (good for low geared players) "Easy" spell rotation (huge damage even without skill) Increase your party/raid members damage by +3% from Arcane Empowerment (more about it below) Else // Load Rest of YUI remotely (where possible)
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